Things are definitely progressing nicely. I now have in place the ability to shoot NPCs along with body impact position detection and the ability to respond with appropriate animations and other responses. Shoot an NPC in the side and he bends that way, shoot him in the main body and he doubles over forwards, shoot him in the head and he dies, shoot him in the leg and his running and walking speed is reduced.
It's all great fun and really starting to come alive. Watching it unfold in the test editor is its own reward. I'm finding writing states for FSMs really intuitive and am currently only hindered in what I'm achieving by the limited time I have on an evening to work on this.
Next up is cover points and the ability for NPCs to seek cover when attacked or defending. Then it's getting the NPCs themselves to use the 'Line Of Sight' information I already have working to attack me and eventually each other as I introduce NPC Groups and develop factional fighting.
Thursday, 24 June 2010
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PP, you have really taken this by the horns mate! Great stuff indeed, truly great.
ReplyDeleteCan't wait to see it in action (if you every need a second pair of eyes to help test just give me a shout - hint hint, I want to see it!)
lol ... cheers Matt. I do indeed have it by the horns and am hanging on like grim death determined not to let go of it now till it submits to my control ;-) Hoping to have something to show fairly soon if things continue to go well.
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