Thursday, 10 December 2009

Into the unknown ... I may be gone awhile

I'm now entering what has to be the most difficult and sustained period of programming and design I have undertaken so far. Game AI is not to be taken lightly and is the next phase of my game engine development. This is completely new to me, never having coded any AI before, but I have the path finding in place which is a good foundation and my editor to test it all in as it evolves. As a result this blog is likely to go fairly quiet for the next month or two before I hopefully emerge with some real game AI capability.

Chris is continuing to make good progress with his AI solutions and I now have a recent copy of his code. Part of the up and coming weeks will be spent looking at this and deciding if that's the route I want to go down or if I want to continue with my own path finding and develop my own AI with the option of integrating elements of the libraries/code Chris has been using that may be of benefit.

Some difficult decisions ahead but I'm looking forward to getting into the detail and a whole new learning curve, spurred on by the goal of being then able to build fully interactive worlds and NPCs.

I'm sure I will emerge from this journey a lot wiser and probably with a new respect for those guys who have written AI for other engines!

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